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Please use this identifier to cite or link to this item:
http://hdl.handle.net/10119/18746
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Title: | Procedurally Generating Natural-Looking Villages in Minecraft with Ant Colony Optimization Algorithms |
Authors: | Deinböck, Tobias |
Authors(alternative): | でいんぼっく, とびあす |
Keywords: | Ant colony optimization algorithms Minecraft Artificial intelligence Artificial intelligence in video games Video games |
Issue Date: | Sep-2023 |
Description: | Supervisor:池田 心 先端科学技術研究科 修士(情報科学) |
Title(English): | Procedurally Generating Natural-Looking Villages in Minecraft with Ant Colony Optimization Algorithms |
Authors(English): | Deinboeck, Tobias |
Language: | eng |
URI: | http://hdl.handle.net/10119/18746 |
Appears in Collections: | M-IS. 2023年度(R05) (Jun.2023 - Mar.2024)
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Files in This Item:
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abstract.pdf | | 29Kb | Adobe PDF | View/Open | paper.pdf | | 1817Kb | Adobe PDF | View/Open |
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