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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/10047

Title: Voronoi Game on a Path
Authors: Kiyomi, Masashi
Saitoh, Toshiki
Uehara, Ryuhei
Keywords: Discrete Voronoi Game
combinatorial game theory
Issue Date: 2011-06-01
Publisher: 電子情報通信学会
Magazine name: IEICE TRANSACTIONS on Information and Systems
Volume: E94-D
Number: 6
Start page: 1185
End page: 1189
Abstract: The Voronoi game is a two-person perfect informationgame modeling a competitive facility location. The originalversion of the game is played on a continuous domain. Only two special cases (1-dimensional case and 1-round case) have been extensively investigated. Recently, the discrete Voronoi game ofwhich the game arena is given as a graph was introduced. In this note, we give a complete analysis of the discrete Voronoi game on a path. There are drawing strategies for both the first and the second players, except for some trivial cases.
Rights: Copyright (C)2011 IEICE. Masashi Kiyomi, Toshiki Saitoh, Ryuhei Uehara, IEICE TRANSACTIONS on Information and Systems, E94-D(6), 2011, 1185-1189. http://www.ieice.org/jpn/trans_online/
URI: http://hdl.handle.net/10119/10047
Material Type: publisher
Appears in Collections:b10-1. 雑誌掲載論文 (Journal Articles)

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