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http://hdl.handle.net/10119/10047
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Title: | Voronoi Game on a Path |
Authors: | Kiyomi, Masashi Saitoh, Toshiki Uehara, Ryuhei |
Keywords: | Discrete Voronoi Game combinatorial game theory |
Issue Date: | 2011-06-01 |
Publisher: | 電子情報通信学会 |
Magazine name: | IEICE TRANSACTIONS on Information and Systems |
Volume: | E94-D |
Number: | 6 |
Start page: | 1185 |
End page: | 1189 |
Abstract: | The Voronoi game is a two-person perfect informationgame modeling a competitive facility location. The originalversion of the game is played on a continuous domain. Only two special cases (1-dimensional case and 1-round case) have been extensively investigated. Recently, the discrete Voronoi game ofwhich the game arena is given as a graph was introduced. In this note, we give a complete analysis of the discrete Voronoi game on a path. There are drawing strategies for both the first and the second players, except for some trivial cases. |
Rights: | Copyright (C)2011 IEICE. Masashi Kiyomi, Toshiki Saitoh, Ryuhei Uehara, IEICE TRANSACTIONS on Information and Systems, E94-D(6), 2011, 1185-1189. http://www.ieice.org/jpn/trans_online/ |
URI: | http://hdl.handle.net/10119/10047 |
Material Type: | publisher |
Appears in Collections: | b10-1. 雑誌掲載論文 (Journal Articles)
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