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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/10677

Title: An educational framework for creating VR application through groupwork
Authors: Miyata, Kazunori
Umemoto, Katsuhiro
Higuchi, Takeo
Keywords: Emerging Technology
Virtual Reality
Issue Date: 2010-09-15
Publisher: Elsevier
Magazine name: Computers & Graphics
Volume: 34
Number: 6
Start page: 811
End page: 819
DOI: 10.1016/j.cag.2010.08.007
Abstract: Virtual reality (VR) application creation is a comprehensive development process that requires a variety of skills: notonly hardware and software knowledge but also aesthetic design and storytelling abilities. A groupwork-based project isa suitable approach for creating a VR application because the group members can utilize their full powers and knowledgeof their special fields through collaboration.Students learn best when they are actively involved in a process, such as in group discussion and field work. Suchgroupwork projects are also effective in improving their collaboration skills.This paper introduces an educational framework for creating VR applications through groupwork, and highlights theadvantages of this framework.
Rights: NOTICE: This is the author's version of a work accepted for publication by Elsevier. Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi, Computers & Graphics, 34(6), 2010, 811-819, http://dx.doi.org/10.1016/j.cag.2010.08.007
URI: http://hdl.handle.net/10119/10677
Material Type: author
Appears in Collections:z7-10-1. 雑誌掲載論文 (Journal Articles)

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