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http://hdl.handle.net/10119/10677
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Title: | An educational framework for creating VR application through groupwork |
Authors: | Miyata, Kazunori Umemoto, Katsuhiro Higuchi, Takeo |
Keywords: | Emerging Technology Virtual Reality Groupwork |
Issue Date: | 2010-09-15 |
Publisher: | Elsevier |
Magazine name: | Computers & Graphics |
Volume: | 34 |
Number: | 6 |
Start page: | 811 |
End page: | 819 |
DOI: | 10.1016/j.cag.2010.08.007 |
Abstract: | Virtual reality (VR) application creation is a comprehensive development process that requires a variety of skills: notonly hardware and software knowledge but also aesthetic design and storytelling abilities. A groupwork-based project isa suitable approach for creating a VR application because the group members can utilize their full powers and knowledgeof their special fields through collaboration.Students learn best when they are actively involved in a process, such as in group discussion and field work. Suchgroupwork projects are also effective in improving their collaboration skills.This paper introduces an educational framework for creating VR applications through groupwork, and highlights theadvantages of this framework. |
Rights: | NOTICE: This is the author's version of a work accepted for publication by Elsevier. Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi, Computers & Graphics, 34(6), 2010, 811-819, http://dx.doi.org/10.1016/j.cag.2010.08.007 |
URI: | http://hdl.handle.net/10119/10677 |
Material Type: | author |
Appears in Collections: | z7-10-1. 雑誌掲載論文 (Journal Articles)
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