JAIST Repository >
b. 情報科学研究科・情報科学系 >
b10. 学術雑誌論文等 >
b10-1. 雑誌掲載論文 >

このアイテムの引用には次の識別子を使用してください: http://hdl.handle.net/10119/10744

タイトル: Three Elemental Game Progress Patterns
著者: Iida, Hiroyuki
Nakagawa, Takeo
Spoerer, Kristian
Sone, Shogo
キーワード: game progress patterns
game model
発行日: 2012-07-23
出版者: Springer
誌名: Lecture Notes in Computer Science
巻: 7202/2012
開始ページ: 571
終了ページ: 581
DOI: 10.1007/978-3-642-31919-8_73
抄録: This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns. It is suggested that this finding is universal for all games. Time history of information of game outcome obtained by data analyses and existing models suggests that for neutral observers a “balanced game” is frustrating, a “one-sided game” is boring, and a “seesaw game” is exciting.
Rights: This is the author-created version of Springer, Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer and Shogo Sone, Lecture Notes in Computer Science, 7202/2012, 2012, 571-581. The original publication is available at www.springerlink.com, http://dx.doi.org/10.1007/978-3-642-31919-8_73
URI: http://hdl.handle.net/10119/10744
資料タイプ: author
出現コレクション:b10-1. 雑誌掲載論文 (Journal Articles)


ファイル 記述 サイズ形式
17636.pdf160KbAdobe PDF見る/開く



お問い合わせ先 : 北陸先端科学技術大学院大学 研究推進課図書館情報係