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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/10744

Title: Three Elemental Game Progress Patterns
Authors: Iida, Hiroyuki
Nakagawa, Takeo
Spoerer, Kristian
Sone, Shogo
Keywords: game progress patterns
game model
soccer
entertainment
Issue Date: 2012-07-23
Publisher: Springer
Magazine name: Lecture Notes in Computer Science
Volume: 7202/2012
Start page: 571
End page: 581
DOI: 10.1007/978-3-642-31919-8_73
Abstract: This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns. It is suggested that this finding is universal for all games. Time history of information of game outcome obtained by data analyses and existing models suggests that for neutral observers a “balanced game” is frustrating, a “one-sided game” is boring, and a “seesaw game” is exciting.
Rights: This is the author-created version of Springer, Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer and Shogo Sone, Lecture Notes in Computer Science, 7202/2012, 2012, 571-581. The original publication is available at www.springerlink.com, http://dx.doi.org/10.1007/978-3-642-31919-8_73
URI: http://hdl.handle.net/10119/10744
Material Type: author
Appears in Collections:b10-1. 雑誌掲載論文 (Journal Articles)

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