JAIST Repository >
School of Information Science >
Articles >
Journal Articles >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/10119/10744
|
Title: | Three Elemental Game Progress Patterns |
Authors: | Iida, Hiroyuki Nakagawa, Takeo Spoerer, Kristian Sone, Shogo |
Keywords: | game progress patterns game model soccer entertainment |
Issue Date: | 2012-07-23 |
Publisher: | Springer |
Magazine name: | Lecture Notes in Computer Science |
Volume: | 7202/2012 |
Start page: | 571 |
End page: | 581 |
DOI: | 10.1007/978-3-642-31919-8_73 |
Abstract: | This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns. It is suggested that this finding is universal for all games. Time history of information of game outcome obtained by data analyses and existing models suggests that for neutral observers a “balanced game” is frustrating, a “one-sided game” is boring, and a “seesaw game” is exciting. |
Rights: | This is the author-created version of Springer, Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer and Shogo Sone, Lecture Notes in Computer Science, 7202/2012, 2012, 571-581. The original publication is available at www.springerlink.com, http://dx.doi.org/10.1007/978-3-642-31919-8_73 |
URI: | http://hdl.handle.net/10119/10744 |
Material Type: | author |
Appears in Collections: | b10-1. 雑誌掲載論文 (Journal Articles)
|
Files in This Item:
File |
Description |
Size | Format |
17636.pdf | | 160Kb | Adobe PDF | View/Open |
|
All items in DSpace are protected by copyright, with all rights reserved.
|