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http://hdl.handle.net/10119/12143
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Title: | UNO is hard, even for a single player |
Authors: | Demaine, Erik D. Demaine, Martin L. Harvey, Nicholas J. A. Uehara, Ryuhei Uno, Takeaki Uno, Yushi |
Keywords: | algorithmic combinatorial game theory dynamic programming Hamiltonian path mathematical puzzles/games |
Issue Date: | 2013-11-22 |
Publisher: | Elsevier |
Magazine name: | Theoretical Computer Science |
Volume: | 521 |
Start page: | 51 |
End page: | 61 |
DOI: | 10.1016/j.tcs.2013.11.023 |
Abstract: | This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze their computational complexity. In particular, we prove that even a single-player version of UNO is NP-complete, although some restricted cases are in P. Surprisingly, we show that the uncooperative two-player version is also in P. |
Rights: | NOTICE: This is the author's version of a work accepted for publication by Elsevier. Erik D. Demaine, Martin L. Demaine, Nicholas J. A. Harvey, Ryuhei Uehara, Takeaki Uno, Yushi Uno, Theoretical Computer Science, 521, 2013, 51-61, http://dx.doi.org/10.1016/j.tcs.2013.11.023 |
URI: | http://hdl.handle.net/10119/12143 |
Material Type: | author |
Appears in Collections: | b10-1. 雑誌掲載論文 (Journal Articles)
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