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このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/15292
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タイトル: | An Analysis of Winning Streak's Effects in Language Course of "Duolingo" |
著者: | Huynh, Duy Iida, Hiroyuki |
キーワード: | Duolingo gamified learning platform game in education winning streak game refinement theory attractiveness game progress model |
発行日: | 2017-12 |
出版者: | University Kebangsaan Malaysia Press |
誌名: | Asia-Pacific Journal of Information Technology and Multimedia |
巻: | 6 |
号: | 2 |
開始ページ: | 23 |
終了ページ: | 29 |
抄録: | This paper explores the effects of the winning streak on users' motivation and engagement in Duolingo's language course. The winning streak has been used in sport and video games to describe a consecutive number of successful actions and increase players' attention to complete their goal. Similarly, in gamified education system, the winning streak is employed as a game element to boost up motivation of learners. By applying game refinement theory as an assessment method, enjoyment of two user groups in Duolingo is measured to compare. The results indicate that the winning streak can boost up learners' motivation and attention to complete their goals. It also expressed that the winning streak is more significant for advanced learners who are in the high level of milestone than those who are in the low level of milestone. |
Rights: | Copyright (C) 2017 University Kebangsaan Malaysia Press. Duy Huynh, Hiroyuki Iida , Asia-Pacific Journal of Information Technology and Multimedia, 6(2), 2017, 23-29. |
URI: | http://hdl.handle.net/10119/15292 |
資料タイプ: | publisher |
出現コレクション: | b10-1. 雑誌掲載論文 (Journal Articles)
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このアイテムのファイル:
ファイル |
記述 |
サイズ | 形式 |
24026.pdf | | 421Kb | Adobe PDF | 見る/開く |
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