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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/15416

Title: Design and Evaluation of a Cybersecurity Awareness Training Game
Authors: Huynh, Duy
Luong, Phuc
Iida, Hiroyuki
Beuran, Razvan
Keywords: Serious game
Game design
Activity theory
Issue Date: 2017-08-25
Publisher: Springer
Magazine name: Lecture Notes in Computer Science
Volume: 10507
Start page: 183
End page: 188
DOI: 10.1007/978-3-319-66715-7_19
Abstract: Serious games are becoming more popular because they provide an opportunity for learning in a natural environment. Although many concepts included in cybersecurity awareness training are universa, many forms of training fail because they are based on rote learning and do not require users to think about security concepts. The main objective of this study is to design a candidate cybersecurity awareness training tool which provides an environment for helping users to understand security concepts while playing a game. To reach our goal, we applied a newly developed model, which is Activity Theory-based Model of Serious Games (ATMSG), to design our own game. According to the design, we implemented a game demo and assessed its gameplay. The results indicated that the story gameplay can help players improve their understanding of cybersecurity problems and resolutions.
Rights: Copyright (C) 2017 International Federation for Information Processing. Duy Huynh, Phuc Luong, Hiroyuki Iida, and Razvan Beuran, Lecture Notes in Computer Science, 10507, 2017, 183-188. The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-66715-7_19
URI: http://hdl.handle.net/10119/15416
Material Type: author
Appears in Collections:b10-1. 雑誌掲載論文 (Journal Articles)

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