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http://hdl.handle.net/10119/15416
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Title: | Design and Evaluation of a Cybersecurity Awareness Training Game |
Authors: | Huynh, Duy Luong, Phuc Iida, Hiroyuki Beuran, Razvan |
Keywords: | Serious game Cybersecurity Game design Activity theory ATMSG |
Issue Date: | 2017-08-25 |
Publisher: | Springer |
Magazine name: | Lecture Notes in Computer Science |
Volume: | 10507 |
Start page: | 183 |
End page: | 188 |
DOI: | 10.1007/978-3-319-66715-7_19 |
Abstract: | Serious games are becoming more popular because they provide an opportunity for learning in a natural environment. Although many concepts included in cybersecurity awareness training are universa, many forms of training fail because they are based on rote learning and do not require users to think about security concepts. The main objective of this study is to design a candidate cybersecurity awareness training tool which provides an environment for helping users to understand security concepts while playing a game. To reach our goal, we applied a newly developed model, which is Activity Theory-based Model of Serious Games (ATMSG), to design our own game. According to the design, we implemented a game demo and assessed its gameplay. The results indicated that the story gameplay can help players improve their understanding of cybersecurity problems and resolutions. |
Rights: | Copyright (C) 2017 International Federation for Information Processing. Duy Huynh, Phuc Luong, Hiroyuki Iida, and Razvan Beuran, Lecture Notes in Computer Science, 10507, 2017, 183-188. The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-66715-7_19 |
URI: | http://hdl.handle.net/10119/15416 |
Material Type: | author |
Appears in Collections: | b10-1. 雑誌掲載論文 (Journal Articles)
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