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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/16005

Title: Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE
Authors: Kananat, Suwanviwatana
Terrillon, Jean-Christophe
Iida, Hiroyuki
Keywords: Scrabble
Game refinement theory
Game progress model
Boardgame model
Physic in mind
Issue Date: 2018-03-26
Publisher: IARIA
Magazine name: eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management
Start page: 26
End page: 31
Abstract: This paper explores the possible interpretation of `mass-in-mind,' which describes a shift in a perceived challenge due to experience. This work involves a measurement called `game refinement,' which has been used to quantify the engagement of a game. It establishes an incomplete link between real-world physics and physics-in-mind, in which the acceleration and the distance, also known as game progress, have been identified. An existence of mass-in-mind, however, has just been established. The mathematical model of mass-in-mind is constructed based on the data interpretation, in which SCRABBLE matches between computer players were analyzed. The results reveal a significant gap between prior models, which is explainable once the mass-in-mind is considered.
Rights: Copyright (C) 2018 IARIA. Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida , eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management, 2018, 26-31. This material is posted here with permission of IARIA.
URI: http://hdl.handle.net/10119/16005
Material Type: publisher
Appears in Collections:b10-1. 雑誌掲載論文 (Journal Articles)

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