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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/11428

Title: An Education Method for VR Content Creation using Groupwork
Authors: Miyata, Kazunori
Umemoto, Katsuhiro
Higuchi, Takeo
Keywords: Emerging Technology
Virtual Reality
Issue Date: 2009-12-18
Publisher: Association for Computing Machinery
Magazine name: Proceedings of SIGGRAPH ASIA 2009
Start page: Article No.10
DOI: 10.1145/1666611.1666621
Abstract: VR content creation is a comprehensive development, and it requires a variety of skills, not only sensing technology and computer graphics techniques, but also aesthetic design and storytelling, for completing the project. A groupwork-based project is a suitable approach for creating a VR application, because the group members can exert their full powers in their special fields by collaborating with each other. Students learn best when they are actively involved in the process, such as in group discussion and field work. These groupwork projects are also effective in improving their collaboration skills. This paper introduces an education method for creating virtual reality content by means of groupwork, and shows the advantages of this method.
Rights: Copyright is held by the author / owner(s). This is the author's version of the work. The definitive version was published in Proceedings of SIGGRAPH ASIA 2009, Article No.10. http://dx.doi.org/10.1145/1666611.1666621
URI: http://hdl.handle.net/10119/11428
Material Type: author
Appears in Collections:a11-1. 会議発表論文 (Conference Papers)

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