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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/12074

Title: Automatic generation method for processing plants
Authors: Nomura, Kentaro
Miyata, Kazunori
Keywords: procedural modeling
processing plant
massive data
2D sketch input
Issue Date: 2010-03-07
Publisher: 画像電子学会
Magazine name: Proc. of IEVC2010
Volume: 3B-6
Start page: 1
End page: 6
Abstract: A processing plant consists of massive parts including tanks, pipelines, processing columns, frames, and so on. This paper reports a method for automatically generating the landscape of a processing plant from a 2D sketch input and some control parameters. This is difficult to implement with conventional procedural methods. The results show that the landscapes of a processing plant are satisfactorily represented, while some detailed parts, such as valves, steps, and branching pipelines, are not generated. The generated 3D geometry data are useful for constructing background scenes in movies and video games, and are also applicable for pre-visualizing a landscape to construct a processing plant.
Rights: Kentaro Nomura, Kazunori Miyata, Proc. of IEVC2010, 3B-6, 2010, pp.1-6. 本著作物は画像電子学会の許可のもとに掲載するものです。
URI: http://hdl.handle.net/10119/12074
Material Type: author
Appears in Collections:a11-1. 会議発表論文 (Conference Papers)

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