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Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/15103

Title: Single-Player and Two-Player Buttons & Scissors Games
Authors: Burke, Kyle
Demaine, Erik D.
Hearn, Robert A.
Hesterberg, Adam
Hoffman, Michael
Ito, Hiro
Kostitsyna, Irina
Loffler, Maarten
Uno, Yushi
Schmidt, Christiane
Uehara, Ryuhei
Williams, Aaron
Keywords: Buttons and Scissors Game
Computational Complexity
Issue Date: 2016-11-24
Publisher: Springer
Magazine name: Lecture Notes in Computer Science
Volume: 9943
Start page: 60
End page: 72
DOI: 10.1007/978-3-319-48532-4_6
Abstract: The Buttons and Scissors puzzle was recently shown to be NP-hard. In this paper we continue studying the complexity of various versions of the puzzle. For example, we show that it is NP-hard when the puzzle consists of C=2 colors, and polytime solvable for C=1. Similarly, it is NP-hard when each color is used by at most F=4 buttons, and polytime solvable for F=3. We also consider restrictions on the board size, cut directions, and cut lengths. Finally, we introduce new two-player games and show that they are PSPACE-complete.
Rights: This is the author-created version of Springer, Kyle Burke, Eri k D. Demaine, Robert A. Hearn, Adam Hesterberg, Michael Hoffman, Hiro Ito, Irina Kostitsyna, Maarten Loffler, Yushi Uno, Christiane Schmidt, Ryuhei Uehara and Aaron Williams, Lecture Notes in Computer Science, 9943, 2016, 60-72. The original publication is available at www.springerlink.com, http://dx.doi.org/10.1007/978-3-319-48532-4_6
URI: http://hdl.handle.net/10119/15103
Material Type: author
Appears in Collections:b10-1. 雑誌掲載論文 (Journal Articles)

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