JAIST Repository >
School of Knowledge Science >
JAIST Research Reports >
Research Report - School of Knowledge Science: ISSN 1347-1570 >
KS-RR-2003 >

Please use this identifier to cite or link to this item: http://hdl.handle.net/10119/8447

Title: ‘Divergence via Abstraction' Practices for Inventing New Puzzles
Authors: Sugiyama, Kozo
Maeda, Atsuhiko
Mizumoto, Akinori
Issue Date: 2003-09-25
Publisher: 北陸先端科学技術大学院大学知識科学研究科
Magazine name: Research report (School of Knowledge Science, Japan Advanced Institute of Science and Technology)
Volume: KS-RR-2003-003
Start page: 1
End page: 6
Abstract: To invent new puzzles, we take a systematic approach called divergence via abstraction. Existing popular puzzles called permutation puzzles and cyclic puzzles are abstracted and converted into other media such as graphs, blocks, sounds, and robots, while preserving their logic. We implement puzzle generators on different media and variations of generated puzzles are shown. Merits and demerits of new puzzles are evaluated comparing with the original puzzles. This systematic approach can flexibly parameterize and creatively extend the puzzles.
URI: http://hdl.handle.net/10119/8447
Material Type: publisher
Appears in Collections:KS-RR-2003

Files in This Item:

File Description SizeFormat
KS-RR-2003-003.pdf41270KbAdobe PDFView/Open

All items in DSpace are protected by copyright, with all rights reserved.

 


Contact : Library Information Section, JAIST (ir-sys[at]ml.jaist.ac.jp)