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http://hdl.handle.net/10119/14773
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Title: | Developing Pokemon AI For Finding Comfortable Settings |
Authors: | Panumate, Chetprayoon Iida, Hiroyuki |
Keywords: | Pokemon Pokemon AI Game refinement theory Entertainment Settings of video games |
Issue Date: | 2016-08-06 |
Publisher: | Digital Games Research Association JAPAN |
Magazine name: | Proceedings of 2016 Summer Conference, Digital Games Research Association JAPAN |
Start page: | 168 |
End page: | 171 |
Abstract: | This paper explores an innovative way to find a comfortable setting of video games. Pokemon is chosen as benchmark and game refinement measure is employed for the assessment. The number of Pokemon that one trainer can carry (i.e., setting with n=6) has never been changed after the first episode of Pokemon was released in 1996. Pokemon battle is simulated and various AIs are developed for the experiments. The results show that the original setting is the best for many players of various levels. |
Rights: | This material is posted here with permission of Digital Games Research Association JAPAN. Chetprayoon Panumate and Hiroyuki Iida, Proceedings of 2016 Summer Conference, Digital Games Research Association JAPAN, 2016, 168-171. |
URI: | http://hdl.handle.net/10119/14773 |
Material Type: | publisher |
Appears in Collections: | b11-1. 会議発表論文・発表資料 (Conference Papers)
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