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このアイテムの引用には次の識別子を使用してください: http://hdl.handle.net/10119/12348

タイトル: Quantifying Engagement of Various Games
著者: Xiong, Shuo
Zuo, Long
Chiewvanichakorn, Rachaya
Iida, Hiroyuki
キーワード: DotA
Crane games
Starcraft II
Game refinement theory
発行日: 2014-10-31
出版者: Information Processing Society of Japan
誌名: The 19th Game Programming Workshop 2014
開始ページ: 101
終了ページ: 106
抄録: Game refinement idea is a unique theory that has been proposed based on the uncertainty of game outcome. A game refinement measure was derived from the game information progress model and has been applied in the traditional board games. The present challenge is to apply the game refinement theory in the domain of various games such as RTS(StarCraft II), MOBA(DotA), crane game and score limited sports. In conclusion, this paper makes contribution to apply game refinement theory in these new areas and supports the effectiveness of game refinement theory. This theory can be widely applied to varioustype of games to assess the entertainment impact of target games.
Rights: Copyright (C) 2014 Information Processing Society of Japan. Shuo Xiong, Long Zuo, Rachaya Chiewvanichakorn and Hiroyuki Iida, The 19th Game Programming Workshop 2014, 2014, 101-106. ここに掲載した著作物の利用に関する注意: 本著作物の著作権は(社)情報処理学会に帰属します。本著作物は著作権者である情報処理学会の許可のもとに掲載するものです。ご利用に当たっては「著作権法」ならびに「情報処理学会倫理綱領」に従うことをお願いいたします。 Notice for the use of this material: The copyright of this material is retained by the Information Processing Society of Japan (IPSJ). This material is published on this web site with the agreement of the author (s) and the IPSJ. Please be complied with Copyright Law of Japan and the Code of Ethics of the IPSJ if any users wish to reproduce, make derivative work, distribute or make available to the public any part or whole thereof. All Rights Reserved, Copyright c Information Processing Society of Japan.
URI: http://hdl.handle.net/10119/12348
資料タイプ: publisher
出現コレクション:b11-1. 会議発表論文・発表資料 (Conference Papers)


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