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http://hdl.handle.net/10119/7809
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タイトル: | The Game of Synchronized Cutcake |
著者: | Cincotti, A. Iida, H. |
発行日: | 2007-04 |
出版者: | Institute of Electrical and Electronics Engineers (IEEE) |
誌名: | IEEE Symposium on Computational Intelligence and Games, 2007. CIG 2007. |
開始ページ: | 374 |
終了ページ: | 379 |
DOI: | 10.1109/CIG.2007.368123 |
抄録: | In synchronized games the players make their moves simultaneously and, as a consequence, the concept of turn does not exist. Synchronized Cutcake is the synchronized version of Cutcake, a classical two-player combinatorial game. Even though to determine the solution of Cutcake is trivial, solving Synchronized Cutcake is challenging because of the calculation of the game's value. We present the solution for small board size and some general results for a board of arbitrary size |
Rights: | Copyright (C) 2007 IEEE. Reprinted from IEEE Symposium on Computational Intelligence and Games, 2007. CIG 2007. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of JAIST's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it. |
URI: | http://hdl.handle.net/10119/7809 |
資料タイプ: | publisher |
出現コレクション: | b11-1. 会議発表論文・発表資料 (Conference Papers)
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このアイテムのファイル:
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記述 |
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A8232.pdf | | 4708Kb | Adobe PDF | 見る/開く |
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