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発行日タイトル 著者
2010 UNO Is Hard, Even for a Single PlayerDemaine, Erik D.; Demaine, Martin L.; Uehara, Ryuhei; Uno, Takeaki; Uno, Yushi
2-Jan-2019 User-Centric Consumption Scheduling and Fair Billing Mechanism in Demand-Side ManagementCharoen, Prasertsak; Sioutis, Marios; Javaid, Saher; Charoenlarpnopparut, Chalie; Lim, Yuto; Tan, Yasuo
5-Nov-2015 Utilization of multi-dimensional source correlation in multi-dimensional single parity check codesIzhar, Mohd Azri Mohd; Zhou, Xiaobo; Matsumoto, Tad
2013 Variations on Instant InsanityDemaine, Erik D.; Demaine, Martin L.; Eisenstat, Sarah; Morgan, Thomas D.; Uehara, Ryuhei
13-Sep-2011 Very Simple BICM-ID Using Repetition Code and Extended Mapping with Doped AccumulatorAnwar, Khoirul; Matsumoto, Tad
19-Jul-2018 Voice conversion for emotional speech: Rule-based synthesis with degree of emotion controllable in dimensional spaceXue, Yawen; Hamada, Yasuhiro; Akagi, Masato
1-Jun-2011 Voronoi Game on a PathKiyomi, Masashi; Saitoh, Toshiki; Uehara, Ryuhei
Aug-2011 The Voronoi game on graphs and its complexityTeramoto, Sachio; Demaine, Erik D.; Uehara, Ryuhei
25-Jul-2013 Walking Intent-Based Movement Control for JAIST Active Robotic WalkerLee, Geunho; Ohnuma, Takanori; Chong, Nak Young; Lee, Soon-Geul
15-Sep-2010 Weakly-non-overlapping non-collapsing shallow term rewriting systems are confluentSakai, Masahiko; Ogawa, Mizuhito
26-Oct-2017 Weighted Robust Principal Component Analysis with Gammatone Auditory Filterbank for Singing Voice SeparationLi, Feng; Akagi, Masato
16-Sep-2004 Well-quasi-orders and regular ω-languagesOgawa, Mizuhito
Jun-2014 Well-Structured Pushdown System: Case of Dense Timed Pushdown AutomataCai, Xiaojuan; Ogawa, Mizuhito
23-Feb-2018 Where is a line between work and play?Iida, Hiroyuki
20-Oct-2000 Zero Forcing and Decision Feedback Detectors in MIMO Communication Channels and Their Applications to Frequency-Overlapped Multi-Carrier SignalingMATSUMOTO, Tadashi
Sep-2022 Zero Moment Two Edge Pushing of Novel Objects With Center of Mass EstimationGao, Ziyan; Elibol, Armagan; Nak-Young, Chong
25-Aug-2015 ℓ1 LS and ℓ2 MMSE-based Hybrid Channel Estimation for Intermittent Wireless ConnectionsTakano, Yasuhiro; Juntti, Markku; Matsumoto, Tad
6-Mar-2020 アクションゲームにおける特定のプレイヤの特徴を模倣するAIプレイヤの作成池田, 裕太郎; 池田, 心; Ikeda, Yutaro; Ikeda, Kokolo
25-Dec-2008 アジアの音赤木, 正人; Akagi, Masato
15-Nov-1992 エキスパートの思考をモデルとしたゲーム木探索の方式飯田, 弘之; 小谷, 善行; IIDA, HIROYUKI; KOTANI, YOSHIYUKI
15-Dec-2002 オープンソースソフトウェアの開発スタイルとその変遷 (<特集>オープンソースソフトウェア)藤枝, 和宏
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