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JAIST Repository >
b. 情報科学研究科・情報科学系 >
b10. 学術雑誌論文等 >
b10-1. 雑誌掲載論文 >
著者: "Iida, Hiroyuki"
26 著者名表示.
発行日 | タイトル |
著者 |
15-Nov-1992 | エキスパートの思考をモデルとしたゲーム木探索の方式 | 飯田, 弘之; 小谷, 善行; IIDA, HIROYUKI; KOTANI, YOSHIYUKI |
15-Jan-2002 | 不確定性を持つ問題を解くためのAND/OR木探索 : 衝立詰将棋を題材として | 作田, 誠; 飯田, 弘之; SAKUTA, MAKOTO; IIDA, HIROYUKI |
28-Feb-2002 | 必至問題を解くプログラムとその評価 | 橋本, 剛; 作田, 誠; 飯田, 弘之; Hashimoto, Tsuyoshi; Sakuta, Makoto; Iida, Hiroyuki |
15-Oct-2002 | コンピュータ将棋における指し手の順序付けによる探索効率化(<特集>ゲームプログラミング) | 竹歳, 正史; 橋本, 剛; 作田, 誠; 飯田, 弘之; TAKETOSHI, MASAHUMI; HASHIMOTO, TSUYOSHI; SAKUTA, MAKOTO; IIDA, HIROYUKI |
15-Oct-2002 | 将棋種の歴史的変遷の解析(<特集>ゲームプログラミング) | 佐々木, 宣介; 飯田, 弘之; SASAKI, NOBUSUKE; IIDA, HIROYUKI |
15-Oct-2002 | 将棋終盤で発展してきた探索手法のLines of Actionへの適用(<特集>ゲームプログラミング) | 作田, 誠; 長嶋, 淳; 橋本, 剛; 飯田, 弘之; SAKUTA, MAKOTO; NAGASHIMA, JUN; HASHIMOTO, TSUYOSHI; IIDA, HIROYUKI |
Jul-2006 | Outcome Uncertainty and Interestedness in Game-Playing : A Case Study using Synchronized Hex | Cincotti, Alessandro; Iida, Hiroyuki |
2008 | The Game of Synchronized Triomineering and Synchronized Tridomineering | Cincotti, Alessandro; Komori, Shigetaka; Iida, Hiroyuki |
16-Nov-2011 | Game Information Dynamics | Iida, Hiroyuki; Nakagawa, Takeo |
2012 | ゲーム研究のいま | 飯田, 弘之; IIDA, Hiroyuki |
23-Jul-2012 | Three Elemental Game Progress Patterns | Iida, Hiroyuki; Nakagawa, Takeo; Spoerer, Kristian; Sone, Shogo |
Jun-2013 | Aspects of Opening Play | Muangkasem, Apimuk; Iida, Hiroyuki; Spoerer, Kristian |
Sep-2013 | Game Information Dynamics and Its Application to Congkak and Othello | Nakagawa, Takeo; Iida, Hiroyuki |
30-Sep-2013 | 新しいゲーム情報力学モデルの提案とその応用 | 飯田, 弘之; 中川, 武夫; 長谷川, 敦史; 岡根谷, 敏久; Muangkasem, Apimuk; 曾根, 彰吾; 石飛, 太一; Iida, Hiroyuki; Nakagawa, Takeo; Hasegawa, Atsushi; Okaneya, Toshihisa; Muangkasem, Apimuk; Sone, Shogo; Ishitobi, Taichi |
Oct-2013 | Information Dynamics in FIFA Women's World Cup Germany 2011 Final | Nakagawa, Takeo; Iida, Hiroyuki |
29-Sep-2015 | Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon | Panumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki; Kondo, Toshiaki |
20-Oct-2015 | A Mathematical Model of Game Refinement and Its Applications to Sports Games | Sutiono, Arie Pratama; Ramadan, Rido; Jarukasetporn, Peetikorn; Takeuchi, Junki; Purwarianti, Ayu; Iida, Hiroyuki |
1-Dec-2015 | Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon | Panumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki; Kondo, Toshiaki |
29-Jul-2016 | Finding Comfortable Settings of Video Games - Using Game Refinement Measure in Pokemon Battle AI | Panumate, Chetprayoon; Iida, Hiroyuki |
29-Jul-2016 | Measuring Sophistication of Sports Games: The First Result from Baseball | Yuranana, Kitrungrotsakul; Panumate, Chetprayoon; Iida, Hiroyuki; Tanaka, Kiyofumi |
25-Aug-2017 | Design and Evaluation of a Cybersecurity Awareness Training Game | Huynh, Duy; Luong, Phuc; Iida, Hiroyuki; Beuran, Razvan |
Dec-2017 | An Analysis of Winning Streak's Effects in Language Course of "Duolingo" | Huynh, Duy; Iida, Hiroyuki |
22-Dec-2017 | Deep df-pn and Its Efficient Implementations | Song, Zhang; Iida, Hiroyuki; Herik, Jaap van den |
20-Feb-2018 | Reaper Tournament System | Bao, Nhien Pham Hoang; Xiong, Shuo; Iida, Hiroyuki |
23-Feb-2018 | Where is a line between work and play? | Iida, Hiroyuki |
26-Mar-2018 | Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE | Kananat, Suwanviwatana; Terrillon, Jean-Christophe; Iida, Hiroyuki |
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