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Hiroyuki Iida ProfessorFaculty Profile

No.Bibliographical information
1 詰め将棋の美観評価と創作アルゴリズム / 飯田, 弘之, 科学研究費助成事業研究成果報告書, pp.1-5, 2017-06-01
2 Using Conspiracy Numbers for Improving Move Selectionin Minimax Game-Tree Search / Vu, Quang, Ishitobi, Taichi, Terrillon, Jean-Christophe, Iida, Hiroyuki, Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2, pp.400-406, 2016-2, SCITEPRESS
3 Deep df-pn and Its Application to Connect6 / Song, Zhang, Iida, Hiroyuki, van den Herik, Jaap, ゲームプログラミングワークショップ2016論文集, 2016, pp.6-12, 2016-10-28, 情報処理学会
4 Developing Pokemon AI For Finding Comfortable Settings / Panumate, Chetprayoon, Iida, Hiroyuki, Proceedings of 2016 Summer Conference, Digital Games Research Association JAPAN, pp.168-171, 2016-08-06, Digital Games Research Association JAPAN
5 Finding Comfortable Settings of Video Games - Using Game Refinement Measure in Pokemon Battle AI / Panumate, Chetprayoon, Iida, Hiroyuki, 研究報告ゲーム情報学(GI), 2016-GI-36(6), pp.1-7, 2016-07-29, 情報処理学会
6 Measuring Sophistication of Sports Games: The First Result from Baseball / Yuranana, Kitrungrotsakul, Panumate, Chetprayoon, Iida, Hiroyuki, Tanaka, Kiyofumi, 研究報告ゲーム情報学(GI), 2016-GI-36(4), pp.1-6, 2016-07-29, 情報処理学会
7 Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon / Panumate, Chetprayoon, Xiong, Shuo, Iida, Hiroyuki, Kondo, Toshiaki, Lecture Notes in Computer Science, 9353, pp.182-194, 2015-12-01, Springer
8 A Mathematical Model of Game Refinement and Its Applications to Sports Games / Sutiono, Arie Pratama, Ramadan, Rido, Jarukasetporn, Peetikorn, Takeuchi, Junki, Purwarianti, Ayu, Iida, Hiroyuki, EAI Endorsed Transactions on Creative Technologies, 15(5), pp.e1-, 2015-10-20, European Alliance for Innovation
9 Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon / Panumate, Chetprayoon, Xiong, Shuo, Iida, Hiroyuki, Kondo, Toshiaki, Lecture Notes in Computer Science, 9353, pp.182-194, 2015-09-29, Springer
10 ゲーム情報学の新たなパラダイム―人間らしいふるまいの原理の解明とその応用 / 飯田, 弘之, 科学研究費助成事業研究成果報告書, pp.1-6, 2015-06-04
11 Game Refinement Theory and Multiplayer Games: Case Study Using UNO / Ramadhan, Alfian, Iida, Hiroyuki, Maulidevi, Nur Ulfa, eKNOW 2015 : The Seventh International Conference on Information, Process, and Knowledge Management, pp.119-125, 2015-02-22, IARIA
12 An Approach to Quantifying Pokemon's Entertainment Impact with focus on Battle / Panumate, Chetprayoon, Xiong, Shuo, Iida, Hiroyuki, 2015 3rd International Conference on Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), pp.60-66, 2015, Institute of Electrical and Electronics Engineers (IEEE)
13 Critical Position Identification in Games and Its Application to Speculative Play / Khalid, Mohd Nor Akmal, Yusof, Umi Kalsom, Iida, Hiroyuki, Ishitobi, Taichi, Proceedings of the 7th International Conference on Agents and Artificial Intelligence (ICAART 2015), pp.38-45, 2015, SCITEPRESS
14 Attractiveness of Real Time Strategy Games / Xiong, Shuo, Iida, Hiroyuki, 2014 2nd International Conference on Systems and Informatics (ICSAI), pp.271-276, 2014-11, Institute of Electrical and Electronics Engineers (IEEE)
15 Quantifying Engagement of Various Games / Xiong, Shuo, Zuo, Long, Chiewvanichakorn, Rachaya, Iida, Hiroyuki, The 19th Game Programming Workshop 2014, pp.101-106, 2014-10-31, Information Processing Society of Japan
16 同一チェスプログラムグループによる合議制における投票結果の分散パターンの調査 / 曾根, 彰吾, 長束, 薫, 由井薗, 隆也, 飯田, 弘之, ゲームプログラミングワークショップ2014論文集, 2014, pp.75-81, 2014-10-31, 情報処理学会
17 Game Refinement Theory and Its Application to Score Limit Games / Nossal, Nathan, Iida, Hiroyuki, 2014 IEEE Games Media Entertainment (GEM), pp.1-3, 2014-10, Institute of Electrical and Electronics Engineers (IEEE)
18 Shape-Keeping Technique and Its Application to Checkmate Problem Composition / Ishitobi, Taichi, Cincotti, Alessandro, Iida, Hiroyuki, Artificial Intelligence and Game Aesthetics: the 2013 AIIDE Workshop (WS-13-19), pp.7-10, 2013-10-14, AAAI Press
19 Information Dynamics in FIFA Women's World Cup Germany 2011 Final / Nakagawa, Takeo, Iida, Hiroyuki, American Journal of Computer Technology and Application, 1(9), pp.128-137, 2013-10, American Journal of Computer Technology and Application
20 新しいゲーム情報力学モデルの提案とその応用 / 飯田, 弘之, 中川, 武夫, 長谷川, 敦史, 岡根谷, 敏久, Muangkasem, Apimuk, 曾根, 彰吾, 石飛, 太一, 芸術科学会論文誌, 12(3), pp.132-142, 2013-09-30, 芸術科学会
21 Game Information Dynamics and Its Application to Congkak and Othello / Nakagawa, Takeo, Iida, Hiroyuki, International Journal of Mathematical Modeling and Applied Computing, 1(6), pp.51-63, 2013-09, Academic and Scientific Publishing
22 Aspects of Opening Play / Muangkasem, Apimuk, Iida, Hiroyuki, Spoerer, Kristian, Asia Pacific Journal of Information Technology and Multimedia, 2(1), pp.49-56, 2013-06, Universiti Kebangsaan Malaysia Press
23 Three Elemental Game Progress Patterns / Iida, Hiroyuki, Nakagawa, Takeo, Spoerer, Kristian, Sone, Shogo, Lecture Notes in Computer Science, 7202/2012, pp.571-581, 2012-07-23, Springer
24 Game information dynamics and its application to Congkak and Othello / Iida, Hiroyuki, Nakagawa, Takeo, Huy, Nguyen Quoc, Hasai, Siti Mardhiah, Husna, Azizul Nur, Muangkasem, Apimuk, Sone, Shogo, Ishitobi, Taichi, 2012 International Conference on Information Society (i-Society), pp.415-422, 2012-06-27, Institute of Electrical and Electronics Engineers (IEEE)
25 ゲーム研究のいま / 飯田, 弘之, 情報の科学と技術, 62(12), pp.527-532, 2012, 情報科学技術協会
26 Safety Lead Curve and Entertainment in Games / Iida, Hiroyuki, Nakagawa, Takeo, Sone, Shogo, Muangkasem, Apimuk, Ishitobi, Taichi, International Conference on Information and Communication Technologies and Applications ICTA 2011, 2011-11-29, International Institute of Informatics and Systemics
27 Game Information Dynamics / Iida, Hiroyuki, Nakagawa, Takeo, Lecture Notes in Computer Science, 6972/2011, pp.403-406, 2011-11-16, Springer
28 A Novel Game Information Dynamic Model based on Fluid Mechanics: Case Study using Base Ball Data in World Series 2010 / IIDA, Hiroyuki, NAKAGAWA, Takeo, SPOERER, Kristian, Proceedings of the 2nd International Multi-Conference on Complexity, Informatics and Cybernetics: IMCIC 2011, pp.134-139, 2011, International Institute of Informatics and Systemics
29 名人を超えるコンピュータ将棋 / 飯田, 弘之, 科学研究費補助金研究成果報告書, pp.1-4, 2010-04-10
30 The Game of Synchronized Triomineering and Synchronized Tridomineering / Cincotti, Alessandro, Komori, Shigetaka, Iida, Hiroyuki, International Journal of Computational and Mathematical Sciences, 2(3), pp.143-148, 2008, World Academy of Science, Engineering and Technology
31 Outcome Uncertainty and Interestedness in Game-Playing : A Case Study using Synchronized Hex / Cincotti, Alessandro, Iida, Hiroyuki, New Mathematics and Natural Computation, 2(2), pp.173-181, 2006-07, World Scientific Publishing
32 コンピュータ将棋における指し手の順序付けによる探索効率化(<特集>ゲームプログラミング) / 竹歳, 正史, 橋本, 剛, 作田, 誠, 飯田, 弘之, 情報処理学会論文誌, 43(10), pp.3074-3077, 2002-10-15, 情報処理学会
33 将棋種の歴史的変遷の解析(<特集>ゲームプログラミング) / 佐々木, 宣介, 飯田, 弘之, 情報処理学会論文誌, 43(10), pp.2990-2997, 2002-10-15, 情報処理学会
34 将棋終盤で発展してきた探索手法のLines of Actionへの適用(<特集>ゲームプログラミング) / 作田, 誠, 長嶋, 淳, 橋本, 剛, 飯田, 弘之, 情報処理学会論文誌, 43(10), pp.2964-2972, 2002-10-15, 情報処理学会
35 不確定性を持つ問題を解くためのAND/OR木探索 : 衝立詰将棋を題材として / 作田, 誠, 飯田, 弘之, 情報処理学会論文誌, 43(1), pp.1-10, 2002-01-15, 情報処理学会
36 エキスパートの思考をモデルとしたゲーム木探索の方式 / 飯田, 弘之, 小谷, 善行, 情報処理学会論文誌, 33(11), pp.1296-1305, 1992-11-15, 情報処理学会

 


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