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飯田 弘之(イイダ ヒロユキ)教授研究者総覧

No.書籍情報
1 名人の大局観メカニズムの解明および思考の可視化システムの開発 / 飯田, 弘之, 科学研究費助成事業研究成果報告書, pp.1-5, 2019-05-27
2 Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE / Kananat, Suwanviwatana, Terrillon, Jean-Christophe, Iida, Hiroyuki, eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management, pp.26-31, 2018-03-26, IARIA
3 Where is a line between work and play? / Iida, Hiroyuki, IPSJ SIG Technical Report, 2018-GI-39(13), pp.1-6, 2018-02-23, 情報処理学会
4 Deep df-pn and Its Efficient Implementations / Song, Zhang, Iida, Hiroyuki, Herik, Jaap van den, Lecture Notes in Computer Science, 10664, pp.73-89, 2017-12-22, Springer
5 An Analysis of Winning Streak's Effects in Language Course of "Duolingo" / Huynh, Duy, Iida, Hiroyuki, Asia-Pacific Journal of Information Technology and Multimedia, 6(2), pp.23-29, 2017-12, University Kebangsaan Malaysia Press
6 Design and Evaluation of a Cybersecurity Awareness Training Game / Huynh, Duy, Luong, Phuc, Iida, Hiroyuki, Beuran, Razvan, Lecture Notes in Computer Science, 10507, pp.183-188, 2017-08-25, Springer
7 詰め将棋の美観評価と創作アルゴリズム / 飯田, 弘之, 科学研究費助成事業研究成果報告書, pp.1-5, 2017-06-01
8 Towards Developing Dialogue Systems with Entertaining Conversations / Trieu, Hai-Long, Iida, Hiroyuki, Bao, Nhien Pham Hoang, Nguyen, Le-Minh, Proceedings of the 9th International Conference on Agents and Artificial Intelligence (ICAART 2017), 2, pp.511-518, 2017, SCITEPRESS - Science and Technology Publications
9 Using Conspiracy Numbers for Improving Move Selectionin Minimax Game-Tree Search / Vu, Quang, Ishitobi, Taichi, Terrillon, Jean-Christophe, Iida, Hiroyuki, Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2, pp.400-406, 2016-2, SCITEPRESS
10 Deep df-pn and Its Application to Connect6 / Song, Zhang, Iida, Hiroyuki, van den Herik, Jaap, ゲームプログラミングワークショップ2016論文集, 2016, pp.6-12, 2016-10-28, 情報処理学会
11 Developing Pokemon AI For Finding Comfortable Settings / Panumate, Chetprayoon, Iida, Hiroyuki, Proceedings of 2016 Summer Conference, Digital Games Research Association JAPAN, pp.168-171, 2016-08-06, Digital Games Research Association JAPAN
12 Finding Comfortable Settings of Video Games - Using Game Refinement Measure in Pokemon Battle AI / Panumate, Chetprayoon, Iida, Hiroyuki, 研究報告ゲーム情報学(GI), 2016-GI-36(6), pp.1-7, 2016-07-29, 情報処理学会
13 Measuring Sophistication of Sports Games: The First Result from Baseball / Yuranana, Kitrungrotsakul, Panumate, Chetprayoon, Iida, Hiroyuki, Tanaka, Kiyofumi, 研究報告ゲーム情報学(GI), 2016-GI-36(4), pp.1-6, 2016-07-29, 情報処理学会
14 Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon / Panumate, Chetprayoon, Xiong, Shuo, Iida, Hiroyuki, Kondo, Toshiaki, Lecture Notes in Computer Science, 9353, pp.182-194, 2015-12-01, Springer
15 A Mathematical Model of Game Refinement and Its Applications to Sports Games / Sutiono, Arie Pratama, Ramadan, Rido, Jarukasetporn, Peetikorn, Takeuchi, Junki, Purwarianti, Ayu, Iida, Hiroyuki, EAI Endorsed Transactions on Creative Technologies, 15(5), pp.e1-, 2015-10-20, European Alliance for Innovation
16 Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon / Panumate, Chetprayoon, Xiong, Shuo, Iida, Hiroyuki, Kondo, Toshiaki, Lecture Notes in Computer Science, 9353, pp.182-194, 2015-09-29, Springer
17 ゲーム情報学の新たなパラダイム―人間らしいふるまいの原理の解明とその応用 / 飯田, 弘之, 科学研究費助成事業研究成果報告書, pp.1-6, 2015-06-04
18 Game Refinement Theory and Multiplayer Games: Case Study Using UNO / Ramadhan, Alfian, Iida, Hiroyuki, Maulidevi, Nur Ulfa, eKNOW 2015 : The Seventh International Conference on Information, Process, and Knowledge Management, pp.119-125, 2015-02-22, IARIA
19 An Approach to Quantifying Pokemon's Entertainment Impact with focus on Battle / Panumate, Chetprayoon, Xiong, Shuo, Iida, Hiroyuki, 2015 3rd International Conference on Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), pp.60-66, 2015, Institute of Electrical and Electronics Engineers (IEEE)
20 Critical Position Identification in Games and Its Application to Speculative Play / Khalid, Mohd Nor Akmal, Yusof, Umi Kalsom, Iida, Hiroyuki, Ishitobi, Taichi, Proceedings of the 7th International Conference on Agents and Artificial Intelligence (ICAART 2015), pp.38-45, 2015, SCITEPRESS
21 Attractiveness of Real Time Strategy Games / Xiong, Shuo, Iida, Hiroyuki, 2014 2nd International Conference on Systems and Informatics (ICSAI), pp.271-276, 2014-11, Institute of Electrical and Electronics Engineers (IEEE)
22 同一チェスプログラムグループによる合議制における投票結果の分散パターンの調査 / 曾根, 彰吾, 長束, 薫, 由井薗, 隆也, 飯田, 弘之, ゲームプログラミングワークショップ2014論文集, 2014, pp.75-81, 2014-10-31, 情報処理学会
23 Quantifying Engagement of Various Games / Xiong, Shuo, Zuo, Long, Chiewvanichakorn, Rachaya, Iida, Hiroyuki, The 19th Game Programming Workshop 2014, pp.101-106, 2014-10-31, Information Processing Society of Japan
24 Game Refinement Theory and Its Application to Score Limit Games / Nossal, Nathan, Iida, Hiroyuki, 2014 IEEE Games Media Entertainment (GEM), pp.1-3, 2014-10, Institute of Electrical and Electronics Engineers (IEEE)
25 Shape-Keeping Technique and Its Application to Checkmate Problem Composition / Ishitobi, Taichi, Cincotti, Alessandro, Iida, Hiroyuki, Artificial Intelligence and Game Aesthetics: the 2013 AIIDE Workshop (WS-13-19), pp.7-10, 2013-10-14, AAAI Press
26 Information Dynamics in FIFA Women's World Cup Germany 2011 Final / Nakagawa, Takeo, Iida, Hiroyuki, American Journal of Computer Technology and Application, 1(9), pp.128-137, 2013-10, American Journal of Computer Technology and Application
27 新しいゲーム情報力学モデルの提案とその応用 / 飯田, 弘之, 中川, 武夫, 長谷川, 敦史, 岡根谷, 敏久, Muangkasem, Apimuk, 曾根, 彰吾, 石飛, 太一, 芸術科学会論文誌, 12(3), pp.132-142, 2013-09-30, 芸術科学会
28 Game Information Dynamics and Its Application to Congkak and Othello / Nakagawa, Takeo, Iida, Hiroyuki, International Journal of Mathematical Modeling and Applied Computing, 1(6), pp.51-63, 2013-09, Academic and Scientific Publishing
29 Aspects of Opening Play / Muangkasem, Apimuk, Iida, Hiroyuki, Spoerer, Kristian, Asia Pacific Journal of Information Technology and Multimedia, 2(1), pp.49-56, 2013-06, Universiti Kebangsaan Malaysia Press
30 Three Elemental Game Progress Patterns / Iida, Hiroyuki, Nakagawa, Takeo, Spoerer, Kristian, Sone, Shogo, Lecture Notes in Computer Science, 7202/2012, pp.571-581, 2012-07-23, Springer
31 Game information dynamics and its application to Congkak and Othello / Iida, Hiroyuki, Nakagawa, Takeo, Huy, Nguyen Quoc, Hasai, Siti Mardhiah, Husna, Azizul Nur, Muangkasem, Apimuk, Sone, Shogo, Ishitobi, Taichi, 2012 International Conference on Information Society (i-Society), pp.415-422, 2012-06-27, Institute of Electrical and Electronics Engineers (IEEE)
32 ゲーム研究のいま / 飯田, 弘之, 情報の科学と技術, 62(12), pp.527-532, 2012, 情報科学技術協会
33 Safety Lead Curve and Entertainment in Games / Iida, Hiroyuki, Nakagawa, Takeo, Sone, Shogo, Muangkasem, Apimuk, Ishitobi, Taichi, International Conference on Information and Communication Technologies and Applications ICTA 2011, 2011-11-29, International Institute of Informatics and Systemics
34 Game Information Dynamics / Iida, Hiroyuki, Nakagawa, Takeo, Lecture Notes in Computer Science, 6972/2011, pp.403-406, 2011-11-16, Springer
35 A Novel Game Information Dynamic Model based on Fluid Mechanics: Case Study using Base Ball Data in World Series 2010 / IIDA, Hiroyuki, NAKAGAWA, Takeo, SPOERER, Kristian, Proceedings of the 2nd International Multi-Conference on Complexity, Informatics and Cybernetics: IMCIC 2011, pp.134-139, 2011, International Institute of Informatics and Systemics
36 名人を超えるコンピュータ将棋 / 飯田, 弘之, 科学研究費補助金研究成果報告書, pp.1-4, 2010-04-10
37 The Game of Synchronized Triomineering and Synchronized Tridomineering / Cincotti, Alessandro, Komori, Shigetaka, Iida, Hiroyuki, International Journal of Computational and Mathematical Sciences, 2(3), pp.143-148, 2008, World Academy of Science, Engineering and Technology
38 Outcome Uncertainty and Interestedness in Game-Playing : A Case Study using Synchronized Hex / Cincotti, Alessandro, Iida, Hiroyuki, New Mathematics and Natural Computation, 2(2), pp.173-181, 2006-07, World Scientific Publishing
39 コンピュータ将棋における指し手の順序付けによる探索効率化(<特集>ゲームプログラミング) / 竹歳, 正史, 橋本, 剛, 作田, 誠, 飯田, 弘之, 情報処理学会論文誌, 43(10), pp.3074-3077, 2002-10-15, 情報処理学会
40 将棋種の歴史的変遷の解析(<特集>ゲームプログラミング) / 佐々木, 宣介, 飯田, 弘之, 情報処理学会論文誌, 43(10), pp.2990-2997, 2002-10-15, 情報処理学会
41 将棋終盤で発展してきた探索手法のLines of Actionへの適用(<特集>ゲームプログラミング) / 作田, 誠, 長嶋, 淳, 橋本, 剛, 飯田, 弘之, 情報処理学会論文誌, 43(10), pp.2964-2972, 2002-10-15, 情報処理学会
42 不確定性を持つ問題を解くためのAND/OR木探索 : 衝立詰将棋を題材として / 作田, 誠, 飯田, 弘之, 情報処理学会論文誌, 43(1), pp.1-10, 2002-01-15, 情報処理学会
43 エキスパートの思考をモデルとしたゲーム木探索の方式 / 飯田, 弘之, 小谷, 善行, 情報処理学会論文誌, 33(11), pp.1296-1305, 1992-11-15, 情報処理学会

 


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